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Question by Henrique · Jul 15, 2010 at 04:09 PM · animationeditorscalebonecustomization

Scale bones of an animated FBX

Hello! I'm making a 3D Character Editor, as the City of Heroes, Champions Online and other games...

I got a trouble by scaling the bones. I can scale them with my slider if my character isn't playing animation. If he is animating, i cannot do it.

I would like to use these scaled bones for a super customizable editor. But i cannot use a different scale of original character if he is playing any animation. How would you solve t$$anonymous$$s? Can you help me?

Thanks for help! :D

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Answer by Ony · Jul 15, 2010 at 04:32 PM

You need to put your scaling into LateUpdate and then it will work fine.

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avatar image Henrique · Jul 15, 2010 at 04:39 PM 0
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Thank you so much man, you saved my life! xD

avatar image Anton1274 · Jul 06, 2014 at 11:24 PM 0
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Great Answer.... Awesome

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