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Question by fisyher84 · Mar 08, 2012 at 03:47 AM · androideditorwebplayerwww

Is WWW class usable in Android platform?

T$$anonymous$$s seems like a trivial question but if yes, then why is it that when I use Unity Editor to play a scene containing scripts that uses WWW class and the editor automatically switch the player to Webplayer platform without any notification? Or is t$$anonymous$$s a bug in Unity Editor?

Now I have to switch back to Android platform and waste another 3 hours re-importing all assets included in the project. I really wish there is a good explanation for all the time wasted.

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Answer by qyxls · Mar 08, 2012 at 08:34 AM

Your should do like t$$anonymous$$s in your editor's class :

BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.Android);//Look here

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avatar image fisyher84 · Mar 09, 2012 at 05:14 AM 0
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I thought switching the platform in the Build Settings to Android is sufficient to build asset bundles for Android?

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