Hello,
I’m trying to make sprites in Sprite Manager 2 and I have a weird problem.
- I have my ortho camera set up, size is 384 and game window is set to iPad Wide, 4:3…so the camera view is 1024x768
- I create my sprite (pixel perfect and auto resize on) using a texture that is 193x69 pixels (according to Photoshop, Finder, and Unity)
- The sprite I just created is now about 1.52 times bigger than the texture (265x105, according to the height and width properties in the Inspector under Packed Sprite)
Why is this happening? How can I get SpriteManager to create a Pixel Perfect Sprite at the right size? (193x69). I know that I can resize manually by turning off Pixel Perfect and adjusting the height and width values, but that causes the quality of the texture to decrease dramatically.