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Question by cman19 · Mar 08, 2012 at 09:43 PM · aiprogramming

error CS0029: Cannot implicitly convert type `UnityEngine.Transform' to `UnityEngine.Vector3'

using UnityEngine; using System.Collections; using FSM;

public class Action_walkfoward : FSMAction { private Vector3 moveDirection = Vector3.zero; public float gravity = 10.0F; public float speed = 3.0F; public void execute(FSMContext c, object o) {

     moveDirection = new Vector3(0,1,0);
     moveDirection *= speed;
     moveDirection.y -= gravity * Time.deltaTime;
     ---->//moveDirection = c.gettransform();
 }
     

} i created a fsm context that gets the transform and sets it as the direction. what i am trying to do get my character to move on its own the error i am having is converting it. also i am not sure if the way i am doing it will work. this is in my context------

public Transform gettransform() { return Controller.transform; } public void setcontroller(Transform pos) { pos = Controller.transform;
}

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Answer by Julien-Lynge · Mar 08, 2012 at 10:17 PM

I'm sorry, I couldn't read your code (you didn't format it nicely). However, just glancing at it, your problem is that a Transform is not a Vector3. A transform is all the position, rotation, scaling, etc. information for an object. Instead of using Vector3 whatever = transform;, you likely need to use Vector3 whatever = transform.position;

transform.position is the position of the object, and is a Vector3. Likewise, transform.scale is a Vector3, and transform.rotation is a quaternion.

Good luck.

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Answer by mpavlinsky · Mar 08, 2012 at 10:20 PM

I don't know anything at all about FSM but it seems like you should be doing

 moveDirection = c.gettransform().forward;
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