I am unable to solve an issue with using javascript with the Mega-fiers asset classes that are written in c#.
If the scripts are all in the project folder (not in the plugin/standard folder) Unity will not allow my javascript to find the Mega-fiers classes.
The name 'MegaMorph' does not denote a valid type ('not found').
It appears it is the folder structure that is causing me to be unable to communicate in javascript to the mega-fiers classes. I read i must place the mega-fiers classes in the plugins or standard asset folders if I wish to use javascript to access them since they compile first.
I made the change and that does allow me to communicate with the mega-fiers classes but… because i moved them to the standard / plugins folder i get other errors such as,
Instance of MegaMorphEditor couldn't be created. The script class needs to derive from ScriptableObject and be placed in the Assets/Editor folder.
I am stuck on what to do now.
Any help anyone?