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Question by pgmichael · Mar 10, 2012 at 05:58 AM · blenderfbxshadowsmoothblender-exporting

Blender FBX model Importing Making Model Smooth

I made a G36C model and when I imported my model into unity it looked all smooth and the shading was crappy... I know there is already a thread with the same problem but when i try to look it, it's say's: access denied.

Help, Michael...

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Answer by Hybris · Mar 10, 2012 at 08:22 AM

Hello,

It's really easy when you are importing uncheck Smoot$$anonymous$$ng

alt text

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Answer by Jake-GR · Mar 10, 2012 at 08:55 AM

The process isn't much different if you are using Blender 2.49 or 2.62... There is a setting on the FBX importer in the inspector, and you can set "Recalculate Normals", t$$anonymous$$s will split every face and make the model flat shaded. If you are importing the .blend files directly, you can add a "Edge Split" modifier to the object, or manually split verts/edges.

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