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Question by DavidDebnar · Mar 10, 2012 at 05:48 PM · particlesparticlesystemproceduraltail

A whip like particle system

Hey guys! I just wanted to ask, if someone doesn't know how to make a whip like particle system, so it moves a bit like fire, by that I mean the "fire tails" or the parts of it.

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Answer by Berenger · Mar 10, 2012 at 06:24 PM

As far as I know, it's not directly possible with the particle system. You will need to have the whip animation from somewhere else, 3D app for instance. You need a set of points forming a path moving over time like a whip.

In 3DSmax, I would use bones to move points helper, then on Unity retrieve those points in an array in the correct order (from the first, the handle of the whip, to the last).

Then, you need to shoot x particles at once, get the array and position them manually along the path, sort of like the procedurale example of lightbolts.

Good luck !

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