When I test my game on Android the tilt axis are different than iPhone. Has anyone else encountered this problem?
Seems like Input.acceleration.x for the iPhone takes the X axis, but for Android it takes the Y axis.
When I test my game on Android the tilt axis are different than iPhone. Has anyone else encountered this problem?
Seems like Input.acceleration.x for the iPhone takes the X axis, but for Android it takes the Y axis.
iOS X = Android -Y