Can a non-pro user serialize their assets to text instead of binary?

Unity 3.5 supposedly has text-based serialization, according to the release notes, under major features (here):

Text-based scene and prefab format can be used for improving team workflows. This can be turned on or off in the Editor Settings for each project

So the question is: If I’m currently working with a non-pro license of Unity 3D 3.5, can I force the serialization of my project assets to text format rather than binary?

It doesn’t appear that I can, but I’m hoping I just missed something…

Go to Edit > Project Settings > Editor
Can you change Asset Serialization Mode to Force Text?

If you can’t edit that option then you can’t force your assets to text serialization.