Unity 3.5 supposedly has text-based serialization, according to the release notes, under major features (here):
Text-based scene and prefab format can be used for improving team workflows. This can be turned on or off in the Editor Settings for each project
So the question is: If I’m currently working with a non-pro license of Unity 3D 3.5, can I force the serialization of my project assets to text format rather than binary?
It doesn’t appear that I can, but I’m hoping I just missed something…