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Question by Inan-Evin · Mar 11, 2012 at 10:06 PM · aienemymultipleshootdetect

How to reach multiple GameObjects' value , enemy AI

Hello everyone, I need help for my AI script. I have my enemy AI script almost ready. My enemies have "playerDetected" value. If t$$anonymous$$s value is true they start shooting. So I want t$$anonymous$$s value to be true when player shoots. I did :

 function Shoot(){
 var target = GameObject.FindWithTag("Enemy");
 var scr = target.GetComponent(EnemyAI);
 scr.playerDetected=true;
 }

t$$anonymous$$s script works perfect only if there is one enemy in the scene. When I put 2 or more enemies to the scene, only one of them starts shooting. Basically what I want to do is, when I shoot all the objects tagged "Enemy" will change their playerDetected value to true in their scripts. Any ideas ? Thanks :).

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Answer by aldonaletto · Mar 12, 2012 at 12:40 AM

FindWithTag only returns the first enemy found in the game objects tree. If you want to warn all enemies, use FindGameObjectsWithTag: t$$anonymous$$s function returns an array with all enemies, and you can set them all

function Shoot(){
var targets: GameObject[] = GameObject.FindGameObjectsWithTag("Enemy");
  for (var target in targets){ // warn all enemies in targets[]
    var scr = target.GetComponent(EnemyAI);
    if (scr) scr.playerDetected=true; // if target has the script, set playerDetect
  }
}
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avatar image Inan-Evin · Mar 13, 2012 at 07:40 PM 0
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avatar image aldonaletto · Mar 13, 2012 at 08:34 PM 1
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avatar image Inan-Evin · Mar 13, 2012 at 08:56 PM 0
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