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Question by lcn75 · Mar 12, 2012 at 01:41 PM · browserurl

Application.ExternalEval - variable for links to reuse for multiple objects

hi,

I would to reuse this script

 function OnMouseDown():void {
     Application.ExternalEval("window.open('http://www.google.com')");
 }


for multiple objects with different links ... I'm trying to pass the web link from the variable but it doesn't work!

 var setURL = '';
 
 function OnMouseDown():void {
     Application.ExternalEval("window.open(setURL)");
 }

suggestions? thanks!

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Answer by Bunny83 · Mar 12, 2012 at 01:51 PM

Don't mix up different contexts. Unity's scripting environmant is completely seperated from the website the player runs in. You can't use a variable defined in Unity in webpage javascript, but you can pass the content of that variable like this:

var setURL = '';

function OnMouseDown():void { Application.ExternalEval("window.open('" + setURL + "')"); }

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avatar image lcn75 · Mar 12, 2012 at 04:17 PM 0
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still doesn't work...

 var setURL : String = "http://www.google.it";
 
 function OnMouseDown():void {
     Application.ExternalEval("window.open(" + setURL + ")");
 }
avatar image syclamoth · Mar 12, 2012 at 04:25 PM 1
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Well, it looks to me like you're missing some quotes:

 Application.ExternalEval("window.open('" + setURL + "')");
avatar image lcn75 · Mar 12, 2012 at 04:41 PM 0
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thanks syclamoth! ...it works!

avatar image Bunny83 · Mar 12, 2012 at 08:46 PM 0
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Doh! :D My bad... forgot it's a string. I will fix it (but it may take a while until it's visible...)

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Answer by lcn75 · Mar 12, 2012 at 04:42 PM

here the solution:

 var setURL : String = "http://www.google.it";
 
 function OnMouseDown():void {
     Application.ExternalEval("window.open('" + setURL + "')");
 }

thank you all!

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