• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by ina2 · Mar 13, 2012 at 03:46 AM · collisiongameobjectinstantiatecolliderbounds

Set bounds of collider added at runtime

I am trying to add the bounds of a collider that is added at runtime. For some reason, I am unable to see updates to center or size or extent when I set it using the below:

var p = new GameObject("box"); p.AddComponent(BoxCollider); p.collider.bounds.center = Vector3(4.5,4.5,4.5);

. . .

The resulting collider shows up in the inspector, but the values are always default, i.e., center and size aren't showing up as defined.

How do you set the bounds, center, and such of a collider added at runtime?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
6
Best Answer

Answer by simubrett · Mar 13, 2012 at 04:25 AM

I don't think you can assign the bounds of a collider directly. However, the collider itself has center and extents properties that you can assign. As an example:

     GameObject go = new GameObject();
     BoxCollider collider = go.AddComponent<BoxCollider>();
     collider.center = new Vector3(2, 2, 2);
     collider.extents = new Vector3(9, 12, 18);
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ina2 · Mar 13, 2012 at 06:03 AM 0
Share

it looks like not calling it collider.bounds.center etc does the trick. thanks!

avatar image ina2 · Mar 13, 2012 at 06:06 AM 0
Share

in unity js... you actually have to call go.GetComponent(BoxCollider).center ... etc

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I check if an instantiated object collides with another instantiated object? 1 Answer

How can I add the OnTriggerEnter function to all game objects that I instantiate? 1 Answer

checking collisions before instantiating (not Physics.OverlapSphere) 2 Answers

Detecting if object in array collides with another object in same array 1 Answer

Having Converision error with foreach loops 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges