targetframerate is being ignored

hi,

i set the targetframerate in a javascript file attached to the MainCamera, but when i build and run the game ignores the command and runs at max speed.

Heres the code:

var speed:float;
function Awake () {
    // Make the game run as fast as possible in the web player
    Application.runInBackground = true;
    Application.targetFrameRate = 3;
}
function Start () {

}

function Update () {
	if(Input.GetKey("w"))
	{
		transform.position.y += speed * Time.deltaTime;
	}
	if(Input.GetKey("s"))
	{
		transform.position.y -= speed * Time.deltaTime;
	}
}

is there any way to fix this?

thanks in advance!

Probably you have “V Sync Count” set to something other than “Don’t Sync” in the Quality settings. Application.targetFrameRate is ignored in that case.