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Question by m4c0 · Mar 20, 2012 at 02:11 AM · penelope

Player floats in Penelope Tutorial

I'm following Penelope's tutorial to learn more about character control in mobile devices (just finished Lerpz tutorial - yay!). I guess I made a small mistake, but can't find where.

I made everything step-by-step up to page 41. My CameraRelativeControl.js script works until I add this function:

 function _FaceMovementDirection() {
     var horizontalVelocity : Vector3 = character.velocity;
 
     horizontalVelocity.y = 0;
     if (horizontalVelocity.magnitude > 0.1) {
         thisTransform.forward = horizontalVelocity.normalized;
     }
 }

I have no clue why setting "forward" makes my StandIn fly (it always goes up, never goes down). I put Debug.Log everywhere and anything looks fine (with y=0).

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avatar image m4c0 · Mar 20, 2012 at 01:43 PM 0
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Yes, in Penelope tutorial, they ask to start with a dummy model made with spheres and capsules. They also ask to name the it "StandIn". I'm literally following word-by-word.

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Answer by m4c0 · Mar 22, 2012 at 12:40 AM

Time to hit my head against a wall: my "StandIn" was created using spheres and capsules, and I got colliders as bonus. These made a bad combination with Character Controller. CC thought the colliders were steps and it just climbs the "invisible steps". Removing the colliders made everything works as Newton predicted.

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