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Question by htaunay · Mar 20, 2012 at 07:22 PM · inspectormonobehaviourresetcontextmenu

Calling MonoBehaviour's Reset() method

The MonoBehaviour component offers by default a Reset() callback, where we can customize the default values of our component's fields when clicking on the Reset option in the component's context menu.

I am interested in being able to call such callback through code, with the objective of better scaling the process of resetting multiple components. For example: I have components A, B, C in different GameObjects, and for testing's sake I intend to tweak their values outside of Play mode, and eventually after such tweaking I would like to reset such components without having to click n times on each of their context menu Reset option. One way of doing so, or so I thought, would be creating a component with an array of MonoBehaviours (all set through the inspector) and a context menu option that would call the Reset() method of all the MonoBehaviours in such array.

I am aware that by default Unity's documentation states that the Reset() of MonoBehaviour method is made to be called through the inspector, but I was wondering if by any chance anyone is familiar with a non-oficial way of doing such.

Thanks in advance for any help!

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avatar image syclamoth · Mar 20, 2012 at 11:25 PM 0
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No reason why not! After all, if it's in an editor script, it's kind of 'above' the rest of the functionality anyway.

avatar image Kryptos · Mar 22, 2012 at 12:02 PM 1
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To make it work, don't forget to make this method public:

 public void Reset() {
     // your code here
 }

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