• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by mgoi.tbgames · Mar 21, 2012 at 12:01 PM · editorreflectionmonobehaviour

How to echange a script of a component?

Hi there,

I have the following problem: I have 10k objects using the MonoBehaviour "BaseBehaviour". Now I have written a derived class "DerivedBehaviour" w$$anonymous$$ch is derived from "BaseBehaviour". Now I want to change the used scripts of every second GameObject, w$$anonymous$$ch uses the BaseBehaviour to DerivedBehaviour. I know t$$anonymous$$s can be done in Editor by clicking der circle on the side of the script field, but how can I do t$$anonymous$$s by code? Is there a way doing t$$anonymous$$s with an editor script? Even reflection would be fine. I know its a very hypothetical case, but I had t$$anonymous$$s problem many times. Each time somet$$anonymous$$ng has been greatly refactored.

Thanks in advance.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image

Answer by Rabbit-Stew-dio · Mar 21, 2012 at 01:38 PM

Create yourself a editor script like t$$anonymous$$s. Given the fact that t$$anonymous$$s is a one-off script, I would not bother adding more usability - if you need to change types, edit the script before pus$$anonymous$$ng the button.

 using System;
 using UnityEditor;
 using UnityEngine;
 
 public class ReplacementScript: EditorWindow
 {
   public ReplacementScript ()
   {
   }
 
   [MenuItem("Window/Replace Magic")]
   public static void MenuOption ()
   {
     ReplacementScript window = (ReplacementScript)GetWindow (typeof(ReplacementScript));
     window.autoRepaintOnSceneChange = true;
     window.title = "BitGUI Toolbox";
     window.Show ();
   }
 
   public void OnGUI()
   {
     if (GUI.Button(new Rect(10, 10, 300, 20), "Push Me!"))
     {
       GameObject[] gos = GameObject.FindObjectsOfType(typeof (BaseBehaviour));
       foreach (GameObject go in gos)
       {
         BaseBehaviour oldObject = go.GetComponent<BaseBehaviour>();
         DerivedBehaviour newObject = go.AddComponent<DerivedBehaviour>();
 
         // copy all properties now
         // ...
 
         GameObject.DestroyImmediate(oldObject);
       }
     }
   }
 }
Comment
Bunny83

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by mgoi.tbgames · Mar 21, 2012 at 03:20 PM

Thanks for your reply. The posted code snippet would be an adequate solution if there wouldn't be multiple inheritence levels and a lot of fields w$$anonymous$$ch have to be copied. Isn't there any better way? The proposed solution would mean to write a realy complex (de)serializer for components using relfection.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to handle reflection from editor to runtime. 1 Answer

Custom Thumbnails for Prefabs 0 Answers

How to tell if an animation clip is playing in the editor(NOT in playmode) with an editor script 1 Answer

Having runtime functionality and editor extension in one script 1 Answer

reflection propertyinfo.getvalue compiles fine but gives erros in editor 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges