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Question by Nieniepanini · Mar 22, 2012 at 08:21 PM · androidpivottilt

Limited tilt ojbect on pivotpoint

Hi all

I hope someone can help me out. I am struggling with a little game which i cannot get the tilt function working. The game is for android and i want to use the tilt sensor in the phone to tilt an object on it's pivot point.

This is what i have so far...

 using UnityEngine;
 using System.Collections;
 
 public class TiltAround : MonoBehaviour 
 {
     private Quaternion localRotation;
     public float speed = 1.0f;     
     
     void Start () 
     {       
        localRotation = transform.rotation;
     }
 
     void Update() 
     {        
        float curSpeed = Time.deltaTime * speed;
        
        localRotation.y += Input.acceleration.x * curSpeed;
        localRotation.x += Input.acceleration.y * curSpeed;
        
        transform.rotation = localRotation;
     }
 }

But the object is moving anywhere but not staying at one point (the pivot) and tilting the ojbect itself. I hope someone can point me in the right direction..

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Answer by Berenger · Mar 23, 2012 at 06:16 PM

You shouldn't manipulate x, y, z, w components of quaternions. Use the functions like Euler.

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