• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by UnityExample · Mar 22, 2012 at 09:36 PM · javascriptgamecarwheel

Let the Car-Wheels rotating, problem

i'm actually making a little car-game, and now i want that the car Wheels are rotating, the right java-script i have from a tutorial:

flWheel.Rotate(leftWheel.rpm / 60 360 Time.deltaTime, 0, 0);

how i have to do this in the project itself? every wheel have two parts, and they have to rotate. some ideas?

until now the wheels were rotating, but this in a big radius and not about its own axis. It made ​​big bows around the car

here a picture of the setup:

http://www.imagebanana.com/view/n3khfhy8/dasda.PNG

if someone's better in german, response in german please

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by cowlinator · Mar 25, 2012 at 02:52 AM

If the wheels are not rotating around their axis, you need to change the pivot point for the object. Create an empty game object, and drag the wheel onto it in the hierarchy (so that the wheel becomes the 'child' of the empty game object). Then move the wheel in relation to the empty object (the pivot) until the pivot is exactly in the center of the wheel.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Internal collisions 1 Answer

Car wheels not stopping when I brake 0 Answers

Horizontal axis not working after animation 1 Answer

How to make wheels turn more? 0 Answers

Option to restart the game? 3 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges