• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Toy · Mar 23, 2012 at 02:45 PM · jumprunwall jumpparkour

WallRun with a Jump

Hi there, I have a WallRun action. I would like to be able to Jump while Im wallrunning.

Right now my wallrun is just a translation in Z in the air.

My wallrun and my jump action input is left click.

Can anybody give me a hand.

Here is my script.

 using UnityEngine;
 using System.Collections;
 
 public class WallRun : MonoBehaviour 
 {
     public float wallRunningDistance;
 
     public float climbingSpeed;
     public AnimationCurve curve;
     
     private CharacterController characterController;
     private CharacterMotor motor;
     private float originalHeight;
     private Vector3 wallRunStartPosition;
     private Vector3 destination;
     private float currentTime = 0.0f;
     private bool isWallRunning = false;
     private bool leftClick = false;
     private bool canWallRun = true;
     private bool canJump = true;    
     
     void Start () 
     {
         characterController = GetComponent<CharacterController>();
         motor = GetComponent<CharacterMotor>(); 
         originalHeight = characterController.height;            
     }        
     
     void Update ()
     {
         if(canWallRun == true && characterController.isGrounded == false)
         {                
             if(Input.GetMouseButtonDown(0))
             {
                 canWallRun = false;
                 canJump = true;
                 characterController.center = new Vector3(0.0f, + originalHeight/2.0f, 0.0f);
                 wallRunStartPosition = transform.position;
                 destination.z = transform.position.z+ 1.0f;
                 destination = wallRunStartPosition + transform.forward * (wallRunningDistance + motor.movement.velocity.magnitude);
                 leftClick = true;
                 isWallRunning = true;
                 motor.canControl = false;
             }
         }
         
         else if(characterController.isGrounded == true)    //    Peut seulement wallrunner une fois
         {
             canWallRun = true;
         }
         
         if(Input.GetMouseButtonUp(0))    //    retrouve ma position original
         {
             leftClick = false;
         }
         
         if(isWallRunning)
         {
             if(currentTime < 1 )
             {
                 currentTime += climbingSpeed * Time.deltaTime;
                 transform.position = Vector3.Lerp(wallRunStartPosition, destination , curve.Evaluate(currentTime));
             }
             
             if(!leftClick)    //    retrouve ma position original
             {
                 canJump = true;
                 ResetWallRun();                    
             }
         }
     }
     
     private void ResetWallRun()
     {
         characterController.height = originalHeight;
         characterController.center = new Vector3(0.0f, 0.0f, 0.0f);
         currentTime = 0.0f;
         isWallRunning = false;
         motor.canControl = true;
     }        
 }
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image

Answer by Berenger · Mar 23, 2012 at 04:18 PM

If you know how to do a regular jump (there is one in FPSinputcontroller, or the TPS one), you just need to do the same whilst running, maybe adding the wal's normal in the direction.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by Toy · Mar 23, 2012 at 04:49 PM

Im using the FPS Control

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Making a character jump with the Character Controller Component instead of Capsule Collider 0 Answers

Jump with a wallrun 0 Answers

HELP! stuck on wall jump Unity 2D 1 Answer

Jump and Hold on!! 0 Answers

Please help me to make a run, jump and fly through the air. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges