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Question by gilgada · Mar 23, 2012 at 04:26 PM · inputtriggeronguitextfieldkeyboardevent

Trigger 'if' statement while in TextField

I have a GUI.TextField in a unity project and the string from it is used to trigger other scripts and events. The boolean that confirms the button is pressed (passing that confirmation to other scripts) is turned to True when "Return" is pressed on the keyboard. The problem is, pressing Return only works once the user has clicked out of the TextField. I want the return key to work as trigger when the user hits it after typing (whilst still accessing the TextField). My GUI method is as follows:

 void OnGUI()
 {
     GUILayout.Label("Find Places");
     search = GUI.TextField(new Rect(10, 10, 200, 20), search, 25);
 //static function TextField (position : Rect, text : String, maxLength : int) : String
 
   if (Event.current.Equals(Event.KeyboardEvent("return")))
     {
     confirm = true;    
     }
     else
     {
     confirm = false;    
     }
 }

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Answer by Eric5h5 · Mar 23, 2012 at 06:21 PM

 void OnGUI()
 {
     GUILayout.Label("Find Places");
     search = GUI.TextField(new Rect(10, 10, 200, 20), search, 25);
     confirm = Event.current.character == '\n';
 }
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avatar image by0log1c · Mar 23, 2012 at 06:23 PM 0
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Interesting and unexpected solution. I'll start using this right away!

avatar image Eric5h5 · Mar 23, 2012 at 06:36 PM 0
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It's what I use for this sort of thing; works well.

avatar image gilgada · Mar 23, 2012 at 06:48 PM 0
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Wow would never have thought of that one! Thanks a bunch! Does '\n' represent new line?

avatar image Eric5h5 · Mar 23, 2012 at 06:58 PM 0
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Yep. Also I use '\t' to detect the user hitting tab (since the built-in tab behavior is usually not what I want).

avatar image Socke97 · May 05, 2014 at 07:48 PM 0
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I know that the question is really old now, but this awesome! :D

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Answer by GC1983 · Mar 23, 2012 at 05:08 PM

Maybe try a simple Input.GetKeyDown("return") in the Update function.

void Update()

{

if(Input.GetKeyDown("return")

{

confirm = true;
}

}

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avatar image Eric5h5 · Mar 23, 2012 at 06:22 PM 1
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It's not a good idea to mix Update/Input with OnGUI code.

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