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Question by Kaze_Senshi · Mar 25, 2012 at 02:23 PM · animationimportfbx2.5d

Animation playing without being called on any script

Hello guys, my character had 6 animations and they are working well with scripting control. Yesterday I made some script to grab ropes and made 2 new animations for this.

I re-imported the .fbx file with the new animations, and instead of the normal idle animation, now it's playing the new climbing idle animation. These animations have different names, different frame space duration and I am not even playing the animation on the animation script. Anyone have some idea why this is occcuring? Thanks

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Answer by Kaze_Senshi · Mar 25, 2012 at 10:55 PM

Oh I solved it, I re-exported in the blender and re-imported in Unity. For some cause the Blender glitched the exported .fbx in the first time. Strange that unity didn't show any error about it. Anyway thank you Kristopher.

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Answer by Kag359six · Mar 25, 2012 at 02:38 PM

Are the animations under animation settings set to play on awake?

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avatar image Kaze_Senshi · Mar 25, 2012 at 02:52 PM 0
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I think they are not. I don't find anything about play on awake both on my animation script, the animation object or in its fbx importer options.

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