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Question by lampshade · Jul 24, 2010 at 06:04 PM · instantiation

Why are my particles null?

I do not understand how my particles are null after just instantiating them. I even debug and the output is Unity.GameObject. If it was null at that point, Null would be written to the console..

void InstantiateParticles() { if (Input.GetKeyDown("space")) { theRedParticles = (GameObject) Instantiate(RedParticles, transform.position, Quaternion.identity); StartCoroutine(Wait()); } }

private IEnumerator Wait() {
const int emitOnTime = 22, emitOffTime = 20 ; const float ticks = 0.1f ;

 while (theRedParticles != null) 
 {
     // We just instantiated, begin the iteration with theRedParticles existing
     // Keep the particles emitting for about 2 seconds:
     for (int x = 0; x < emitOnTime; x++)
     {
         yield return new WaitForSeconds(ticks);
     }

     if (theRedParticles) {
         // Turn the particle emitter off after waiting 2 seconds
         theRedParticles.particleEmitter.emit = false;
     }

     for (int x = 0; x < emitOffTime; x++)
     {
         // keep the particles off for an additional 2 seconds.
         yield return new WaitForSeconds(ticks);
     }

     Debug.Log(theRedParticles); // Reports: Unity.GameObject

     if (theRedParticles != null) {  // This never happens...
         // Should be able to turn the particle emitter back on
         theRedParticles.particleEmitter.emit = true;
     }

     // continue to iterate.
 }
 Debug.Log(theRedParticles); // Reports: Unity.GameObject
 yield return 0;

}

The problem is located when I want to turn the particle emitter on after waiting about 2 seconds after turning it off.

As I understand it, turning the particle emitter on/off does not make the instantiated GameObject null..Why is it, that the condition to turn the particle emitter on never happens?

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Answer by Eric5h5 · Jul 24, 2010 at 06:10 PM

I guess you have autodestruct on for the particle system.

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avatar image lampshade · Jul 24, 2010 at 06:12 PM 0
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Wouldn't of guess that for a million tries. Thx ;)

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