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Question by Ante · Mar 28, 2012 at 05:57 AM · cameraeditornan

Editor camera broken? "transform.position assign attempt for 'SceneCamera' is not valid."

"transform.position assign attempt for 'SceneCamera' is not valid. Input position is { NaN, NaN, NaN }. UnityEditor.DockArea:OnGUI()"

I've been getting this error in every scene in every project, even empty ones, and I have uninstalled Unity and reinstalled it, which didn't help. I honestly don't know where to go from here. I cannot move my camera in the editor. I can only rotate it. I really don't know what else to say. Does anybody have any idea how to fix this?

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Answer by Ante · Mar 28, 2012 at 06:09 AM

Seems like changing the editor layout fixed it. Weird, but whatever works!

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avatar image Florian5000 · May 23, 2012 at 07:30 PM 0
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same here, same solution. Thanks for the hint :)

avatar image jorjdboss · May 25, 2013 at 05:40 AM 0
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This works perfectly. I even reverted to my previous layout which had the problem. But would be great if someone knows what caused to problem and if its an editor only bug. If its not, this might also happen on other devices.

avatar image sickle · May 20, 2014 at 02:22 AM 0
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I can confirm that changing layout ( any layout settings from wide to tall ) wont work in my case

avatar image jorjdboss sickle · May 20, 2014 at 08:44 AM 0
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Did you try a custom saved layout?

avatar image savantedroid sickle · Apr 21, 2018 at 12:26 PM 1
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You can close the scene view and open it again. It worked for me.

avatar image OJ3D · Jul 21, 2016 at 10:16 PM 0
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Can I please confirm that this totally works. O$$anonymous$$FG! After nearly losing my $$anonymous$$d for the last couple of hours (months of work) I found this answer. Thanks alot. The only thing I did last was shut my laptop screen. Guess it's always worth taking the time to close out of project.

avatar image Lemux · Feb 04, 2018 at 02:00 PM 0
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Great it actually works!

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Answer by johnbent · Jul 20, 2018 at 02:03 PM

Changing the layout didn't work in my case, but closing and reopening the Scene window fixed it.

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avatar image johnbent · Jul 20, 2018 at 02:11 PM 0
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The error was caused by my trying to edit a box collider with negative dimensions.

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