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Question by salad__fingers · Mar 29, 2012 at 12:01 AM · physicsrigidbody

Dragging ONE rigidbody

Okay, so I am making a game very similar to Amnesia: The Dark Descent (except, different storyline, place, time setting, etc etc) and I put the built in drag rigidbody script onto the player. Works great. One problem, w$$anonymous$$ch bugs the heck out of me, w$$anonymous$$ch is that it grabs ALL of the rigidbodies around it, not just it. So, I am stuck with grabbing all rigidbodies instead of one object, I am also a very horrible scripter, can anyone provide me help with t$$anonymous$$s issue, without telling me how to adjust the script or somet$$anonymous$$ng? Thank you.

                                                         -Joey
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avatar image syclamoth · Mar 29, 2012 at 12:04 AM 1
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Just code some kind of 'lock' into it- a flag that is activated as soon as it grabs one thing, and disables upon release! I can't give you specifics, since I don't even know what the script you are using looks like.

If you want to make any kind of complex game mechanics at all, at some point you are going to have to bite the bullet and become good at scripting. There's no way around it. If you're bad now, it's just because you haven't practiced enough!

avatar image salad__fingers · Apr 07, 2012 at 05:36 PM 0
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Don't know how to do that, heheh.

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Answer by BigBlob · Apr 07, 2012 at 06:28 PM

Maybe you should add gameObject.FindWindTag("BlahBlahBLah"); some where in the script.

  • Felipe

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