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Question by sam32x · Mar 29, 2012 at 10:06 AM · raycastsomething

thing not doing the right thing

i made a script for my game randomly in detention today and everything works fine except that the guy doesn't turn when there is a wall in front of him. also i forgot the code to make the ray visible so if someone can tell me that would be good

 var movespeed = 2;
 var turn = 30;
 var turnDist = 5;
 var ragdoll : GameObject;
 var endlevelondeath = 0;
 var nextscene = 0;
 
 function Update() {
 transform.Translate(Vector3.forward * Time.deltaTime * movespeed);
 
 if(Physics.Raycast(transform.position, Vector3.forward, turnDist)) {
 transform.Rotate(Vector3.right * Time.deltaTime * turn);
 }
 }
 
 function ApplyDamage() {
 Destroy (gameObject);
 Instantiate(ragdoll, transform.position, transform.rotation);
 if (endlevelondeath == 1){
 Application.LoadLevel(nextscene);
 }
 }

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avatar image Statement · Mar 29, 2012 at 01:42 PM 0
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$$anonymous$$aybe you meant Physics.Raycast(transform.position, transform.forward, turnDist)

avatar image The-Oddler · Mar 29, 2012 at 01:53 PM 0
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statement is probablty right, Vector.forward always is (0,0,1) so rotating your transform won't change your direction when using this. transform.forward however depends on the orientation of your object ;)

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