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Question by overunity3d · Apr 02, 2012 at 03:31 AM · pivot-point

I want to change the pivot point of a gameobject that has no mesh. It is simply a parent gameobject.

I guess if my children are in the correct place but the origin of the pivot point is incorrect then the children are not really in the correct place? So I need to move the children then reparent?

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avatar image aldonaletto · Apr 16, 2012 at 03:05 AM 0
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The easiest way is to select all children in the Hierarchy view, move them to another temporary game object, move the old parent to the correct position in the Scene view, then drag the children back to it.

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Answer by syclamoth · Apr 02, 2012 at 03:35 AM

Yeah, that's pretty much right. If you only want to move the pivot, you can do it like that. Given how easy it is to iterate through transform children, it's not too hard to code, either.

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avatar image syclamoth · Apr 16, 2012 at 02:26 AM 0
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Basically, the pivot point is not an independent object in any way- all the other parts of the object are defined in terms of it.

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