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Question by zeuo · Apr 03, 2012 at 03:39 AM · savescore

error in saving player prefab

im trying to save the player prefab but im getting an error The best overload for the method 'UnityEngine.PlayerPrefs.Save()' is not compatible with the argument list '(String, int)'.

i have playerperfab.getint and i have the playerprefab.setint and the var score :int

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Answer by zeuo · Apr 04, 2012 at 12:13 AM

never mind im going to use xml instead

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Answer by rutter · Apr 03, 2012 at 04:19 AM

Somewhere you are calling PlayerPrefs.Save() and passing it arguments. It doesn't want those arguments.

Your save call should look exactly like this:

 PlayerPrefs.Save();

Maybe you're mixing that up with your SetInt() call, which does take arguments.

See also: Unity script reference for PlayerPrefs.

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avatar image zeuo · Apr 03, 2012 at 04:45 AM 0
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ok i got rid of the error but now its not saving when i test it out i force stop the plication then when i run it again the score isnt there

avatar image rutter · Apr 03, 2012 at 04:17 PM 0
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  • Check your console for error messages

  • Check your code for logic problems

Hard to say more without seeing some code.

avatar image zeuo · Apr 03, 2012 at 11:10 PM 0
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i put the code now

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