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Question by QQHughes · Apr 04, 2012 at 12:59 AM · booleanfalsetruecomparison

Engine Only Returns Responses for False

 var dead:boolean=false;
 function Update (){
     if(Health.health==0){
     dead=true;
     }
 }
 if(dead==true){
     print("You are dead"); //never works
 }
 if(dead==false){
     print("You are not dead"); //consistently works
 }

The game will return the "You are not dead" message when the variable is false, but will not return "You are dead" when the variable is true. Why is the script only working for the value false? If I reverse the two and for example make a variable "alive" that is true when health is not 0, it still does not return anyt$$anonymous$$ng upon death. Any help? I can elaborate if there's any necessary information I've left out.

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avatar image by0log1c · Apr 04, 2012 at 01:07 AM 1
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Huh, shouldn't the if() be in the Update()?

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Answer by Kryptos · Apr 04, 2012 at 06:57 AM

I'm surprised that t$$anonymous$$s code even compiled. Every code statement has to be inside a function (or method in C#).

As for your problem, the condition tests should be inside the Update function so that they may be evaluated at each frame:

 var dead:boolean=false;
 function Update (){
     if(Health.health==0){
     dead=true;
     }
     if(dead==true){
         print("You are dead");
     }
     if(dead==false){
         print("You are not dead");
     }
 }

But t$$anonymous$$s will print a message each frame. So you may need to add some logic to prevent that.

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Answer by BluexStudios · Apr 04, 2012 at 10:04 AM

try putting the two if statements under the funtion Update()

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