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Question by metalmutha11 · Apr 04, 2012 at 06:40 PM · soundgunjavafire

gun fire sound

hi guys, im trying to get a sound to play when the gun shot is fired, i think i am getting the hang of java script but i am getting errors and no sound

(MissingMethodException: Method not found: 'UnityEngine.AudioSource.play'.)

here is the code i am using to fire the cannons

var projectile : Rigidbody; var speed = 20; var gunSound : AudioSource;

function Update () {

if(Input.GetButtonDown("Fire1")) { clone = Instantiate(projectile, transform.position, transform.rotation); clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed)); gunSound.play();
Destroy (clone.gameObject, 2);

 }

}

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Answer by Estevominador · Jun 13, 2012 at 02:46 PM

and the right code is:

var sound : AudioClip; function... audio.Play(sound);

And you have to make sure to put an "Audiosource" in the gun.

see ya

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Answer by Bunny83 · Apr 04, 2012 at 06:41 PM

Play is a function and like all functions they start with a capital letter.

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avatar image metalmutha11 · Apr 05, 2012 at 12:19 AM 0
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haha i actually corrected that after i posted but to no avail, still having problems with it. as soon as i fire it 'crashs'

avatar image metalmutha11 · Apr 05, 2012 at 12:23 AM 0
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have even tried changing it to this, but does not seem to work either :S. granted it doesnt crash anymore, but still no sound

var projectile : Rigidbody; var speed = 20; var shootSound:AudioClip;

function Update () {

if(Input.GetButtonDown("Fire1")) { audio.PlayOneShot(shootSound); clone = Instantiate(projectile, transform.position, transform.rotation); clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed)); Destroy (clone.gameObject, 2);

 }

}

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