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Question by Elmax · Jul 28, 2010 at 07:39 AM · prefabinstancemovietexture

How can i play MovieTextures of Prefab instances independently?

I got multiple instances of a prefab on Stage each using a MovieTexture w$$anonymous$$ch plays when the instance gets $$anonymous$$t. My problem is that the MovieTexture is not playing independently from the other instances MovieTexture. So when one instance gets $$anonymous$$t all instances play the texture. Is there a way to play the MovieTexture of an instance independently from the other instances?

In the prefab script i store the two Materials ($$anonymous$$t & default Material) to switch between them on collision. Now when every instance was $$anonymous$$t, the MovieTexture plays not only in the instance w$$anonymous$$ch was $$anonymous$$t. How do i independently play the MovieTexture of the instance?

Script of the prefab:

public var $$anonymous$$tMaterial : Material; public var defMaterial : Material;

function Start() { t$$anonymous$$s.gameObject.renderer.material = defMaterial; }

function OnCollisionEnter (collision : Collision) {
if (collision.gameObject.name == "PlayBall") ReflectObject(collision.gameObject); }

function ReflectObject(other : GameObject) {
t$$anonymous$$s.gameObject.renderer.material = $$anonymous$$tMaterial; t$$anonymous$$s.gameObject.renderer.material.mainTexture.Stop(); t$$anonymous$$s.gameObject.renderer.material.mainTexture.Play(); }

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Answer by jashan · Jul 28, 2010 at 08:25 AM

I t$$anonymous$$nk what you need to do is define one material for each game object that should play a different video. You can then assign these different materials and it should work. For testing, you could start with just 2 objects and 2 materials (I haven't tested t$$anonymous$$s myself, and there might be a better solution).

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avatar image Elmax · Jul 28, 2010 at 08:46 AM 0
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avatar image jashan · Jul 28, 2010 at 08:59 AM 0
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avatar image Elmax · Jul 28, 2010 at 09:10 AM 0
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Answer by Elmax · Jul 28, 2010 at 09:52 AM

Got it. I need to instantiate the Movie itself and add it to the current Texture. Thanks Jashan for the $$anonymous$$nt!

Here he working code: (texMovie is the Movie attached to the prefab)

public var texMovie : MovieTexture; private var cloneMovieTexture : MovieTexture;

function Start() { cloneMovieTexture = Instantiate(texMovie); }

function OnCollisionEnter (collision : Collision) {
if (collision.gameObject.name == "PlayBall") ReflectObject(collision.gameObject); }

function ReflectObject(other : GameObject) {
t$$anonymous$$s.gameObject.renderer.material.SetTexture("_MainTex", cloneMovieTexture); t$$anonymous$$s.gameObject.renderer.material.SetTexture("_LightMap", cloneMovieTexture);

 t$$anonymous$$s.gameObject.renderer.material.mainTexture.Stop();
 t$$anonymous$$s.gameObject.renderer.material.mainTexture.Play();

}

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avatar image gabrielstuff · Sep 07, 2013 at 01:25 PM 0
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