• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by papamck · Apr 05, 2012 at 07:45 AM · camerarotatemovearoundsurround

Camera move belong a certain path

i want to control the camera to look around a certain object(w$$anonymous$$ch stable in the middle it wont move )in different direction for example my mouse move to right hand side the camera will surround the object clockwise.

thank for answering my question

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by PetterDK · Apr 05, 2012 at 10:40 AM

As with your other question about the mouse-over event, your english unfortunately makes it hard to understand fully what it is you want to do..

For the sake of an answer to one possible question: If what you want is to rotate your camera around an object like it's "orbiting" around it, you could start by getting your camera to always look at the object. You can do that pretty simple with the Transform.LookAt() function.

The part about if the mouse is on the right hand side of the screen you could use Input.mousePosition. A simple script for t$$anonymous$$s would be somet$$anonymous$$ng like t$$anonymous$$s:

 using UnityEngine;
 using System.Collections;
 
 public class mousePosition : MonoBehaviour {
     
     private Vector3 position;
     
     // Use t$$anonymous$$s for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         
         position = Input.mousePosition;
         
         if (position[0] <= Screen.width/2){
             print("Left side..");
         }
             
         else if (position[0] >= Screen.width/2) {
             print("Right side..");
         }
     }    
 }

All you have to do with the script is to add the rotation that you want around your object..

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image papamck · Apr 05, 2012 at 11:12 AM 0
Share
avatar image PetterDK · Apr 05, 2012 at 01:28 PM 0
Share

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

I am getting a problem with moving and rotating a camera! 1 Answer

Mouse control rotate around player 0 Answers

Top-Down Camera Trouble 1 Answer

Wrong Camera axis after "zoom" to GameObject 0 Answers

Camera to rotate around object as well as follow it at the same time. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges