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Question by dean147 · Apr 06, 2012 at 12:22 AM · controllersurfaceslopepersonfirst

Platforming - moving up sloped surfaces ?

I am trying to script a first person controller.

I currently have vectors for velocity and gravity and apply each vector to the controller object in Update, when the object collides with a surface it will set these vectors to 0 making it stop. When the object exits the collision it will re-set the vectors.

T$$anonymous$$s works fine on level surfaces but how do I get it to work with sloped surfaces ?

Is there any way when I move forward I can move up the surface, obviously at an angle.

I t$$anonymous$$nk I need to rotate the object to match the surface it is on but I don't know how to do t$$anonymous$$s.

Any help is appreciated. Thanks.

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avatar image dre38w · Dec 06, 2012 at 11:19 PM 0
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