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Question by DGArtistsInc · Apr 06, 2012 at 12:57 AM · errorreferencelocalposition

Reference Error on localPosition variable

so i am making a FPS head bob script and really i had it in javaScript i'm just converting it to C#. But i get a reference error dealing with a variable that accesses the localPosition of the object the script is attached to. This is my ENTIRE script :

 using UnityEngine;
 using System.Collections;

 public class FPSHeadBob : MonoBehaviour {
 
 private float timer = 0.0f;
 public float bobbingSpeed = 0.18f;
 public float bobbingAmount = 0.2f;
 public float midpoint = 2.0f;
 
 void Update () {
     float lpY = Transform.localPosition.y;
     float waveslice = 0.0f;
     float horizontal = Input.GetAxis("Horizontal");
     float vertical = Input.GetAxis("Vertical");
     if(Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0)
     {
         timer = 0.0f;
     }
     else
     {
         waveslice = Mathf.Sin(timer);
         timer = timer + bobbingSpeed;
         if(timer > Mathf.PI * 2)
         {
             timer = timer - (Mathf.PI * 2);
         }
     }
     if(waveslice != 0)
     {
         float translateChange = waveslice * bobbingAmount;
         float totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical);
         totalAxes = Mathf.Clamp (totalAxes, 0.0f, 1.0f);
         translateChange = totalAxes * translateChange;
         lpY = midpoint + translateChange;
     }
     else
     {
         lpY = midpoint;
     }
 }
 }

here is the error i am getting

error CS0120: An object reference is required to access non-static member `UnityEngine.Transform.localPosition'

the script is on the player's fps camera. any help is appreciated

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Answer by Eric5h5 · Apr 06, 2012 at 01:18 AM

"transform", not "Transform".

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avatar image DGArtistsInc · Apr 10, 2012 at 12:45 AM 0
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there is no error message now but the script isnt working. It has no effect on the player's camera. But thanks for the help.

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