• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Kyle · Jul 29, 2010 at 06:04 PM · import3dsmax

Importing causes odd rotation and scaling numbers

I'm having problems with models importing into Unity with odd rotations and scaling numbers attached to them. The model I'm trying to fix is a car. Whenever I import the car, the tires are set to ~7 scale, the brakes are ~10, and the car is ~.3. Rotations are also really odd; not$$anonymous$$ng is zeroed out. I noticed the car from the unity tutorial imports in a nice easy zeroed rotation and with all scales set to 1.

My primary question is t$$anonymous$$s: are there certain standards I should be following in regards to creating a model for use in Unity to prevent issues like t$$anonymous$$s?

Comment
DaveA

People who like this

1 Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Jul 30, 2010 at 06:41 PM 0
Share

I have similar problems. I've been working on scripts to help me correct them. I hope 3.0 fixes this.

avatar image Kyle · Aug 05, 2010 at 04:46 PM 0
Share

Are there really no suggestions at all for this? It's really messing with my physics.

avatar image Paulius-Liekis · Sep 08, 2010 at 10:16 AM 0
Share

Can you post your model somewhere?

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Kyle · Sep 30, 2010 at 04:34 PM

I found the answer (at least in 3DSMax). If you reset the transform and rotation (under the heirarchy tab) it prevents a lot (but not all) of the odd numbers you get. Just be careful with resetting the rotation as it can cause some problems when importing.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Issue with axis values when importing from 3ds max 1 Answer

Animation from 3dsMax to Unity 6 Answers

Import camera that follows a path from 3dsmax 4 Answers

Custom shader parameters from 3dsmax/fbx 1 Answer

3ds '.max' file importing is not supported on OS X 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges