Hi, so I’ve set my camera to respond to both the WASD and mousemovement, for everyone that’s played Counterstrike, it is of a similar function, if not, then here’s a brief explanation
W: Forward
A: Strafe left
S: Back
D: Strafe right.
Mouse moves right = Turns right
Mouse moves left = Turns left (Both concept similar to steering).
I’ll paste the code for the camera if needed.
Anyways - The real question is when I shoot a clone from the spawnpoint (the spawnpoint is set within the elemental staff) it shoots with the WASD, but when I turn with the mouse, it shoots from it’s last know location with the WASD. So how do I make my camera & fire understand that when I turn with the mouse, you shoot at what he’s looking at rather than shooting backwards
var projectile : Transform;
var bulletSpeed : float = 20;
function Update () {
// Put this in your update function
if (Input.GetMouseButtonDown(0)) {
// Instantiate the projectile at the position and rotation of this transform
var clone : Transform;
clone = Instantiate(projectile,GameObject.Find("spawnPoint").transform.position, Quaternion.identity);
// Add force to the cloned object in the object's forward direction
clone.rigidbody.AddForce(clone.transform.forward * 1000);
}
}
UPDATE -
I changed the following line
clone = Instantiate(projectile,GameObject.Find("spawnPoint").transform.position, Quaternion.identity);
into
clone = Instantiate(projectile,GameObject.Find("spawnPoint").transform.position, transform.rotation);
Now that allows me to shoot when the mouse movement changes, but upon shooting it doesn’t shoot straight anymore!
Anyone got any ideas?
[SOLVED] - I adjusted my spawnPoint, apparently it was upside down… Rofl. Blah.