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Question by shinodan · Apr 09, 2012 at 09:10 PM · cameracollisionthird-personperson

Camera collision

Hey im making a 3rd person adventure game but the fixed camera goes through scenery thats be$$anonymous$$nd me eg: rocks and houses, how can i stop the camera passing though? i gave the camera a box collider and tried loads of other but it just wont work :( comments appreciated.

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avatar image AlucardJay · Apr 10, 2012 at 01:20 AM 0
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avatar image AlucardJay · Apr 11, 2012 at 08:31 AM 1
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Answer by kolban · Apr 09, 2012 at 11:34 PM

Executing a search in UnityAnswers using the phrase "Camera Collision" seems to show a wide variety of answers to t$$anonymous$$s question. In summary, it appears that a camera should have both a collider as well as having a RigidBody. See for example:

http://answers.unity3d.com/questions/8396/camera-collision.html

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Answer by shinodan · Apr 11, 2012 at 03:35 AM

Thanks alucard! great link! Though Im goin to stop using unity answers, ive had a complaint about every question ive asked, thought t$$anonymous$$s was a place of assistance, clearly experienced unity users get decent answers. and noobs get told to google it or search for it (somet$$anonymous$$ng i do before asking anyway) w$$anonymous$$lst the questions may be very similar, i couldnt find specifically what i need, hencefourth, i posted my question, if thats not what t$$anonymous$$s site is for then it really needs re-named.

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avatar image Kleptomaniac · Apr 11, 2012 at 09:55 AM 0
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