• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by randombinaries · Apr 10, 2012 at 12:20 PM · javascripttimeplayerprefs

How to save and display players times using Playerprefs in Javascript?

How can I save and display players times to complete the game using playerprefs in Unity3D? The reason why I'm asking is because I can't find any example code in Javascript that is simple to use and understand. Please provide example code for explanation. Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Lttldude · Apr 10, 2012 at 12:47 PM

Something like this:

 var time : float; //this is the time that you want to save in PlayerPrefs
 
 PlayerPrefs.SetFloat("Players Time", time); //This is how you save it (probably when the player finishes or loses right)
 
 PlayerPrefs.Save();  //this is needed to actually save the times so they can accessed later
 
 var guiTime : float = PlayerPrefs.GetFloat("Players Time", time); //to retrieve the time
 

Resources: http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html

You may need to have multiple values like Players Time1, Players Time2, etc, since only one float can be saved at a time.

Edit: Also you may not need playerPrefs. Playerprefs is really only necessary if you want to save a variable after the game as closed.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ExTheSea · Apr 10, 2012 at 04:45 PM 2
Share

i think you should use GetFloat when you set the guiTime ins$$anonymous$$d of SetFloat.

avatar image Lttldude · Apr 10, 2012 at 06:35 PM 0
Share

Very true, my error. I fixed it.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Sending a string via email from Unity? 2 Answers

Accuracy doesn't work. No enemies showing up. 1 Answer

Help With Quickest TimeScore 0 Answers

accessing a variable from one script in another with Unity 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges