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Question by Pooky · Apr 10, 2012 at 03:18 PM · iosbugcrash

Unity iOS Bug: Changing the System Language while app is running causes crash

Hi,

I've just run into a problem on with my Unity iOS app. At first I thought it was a problem to do with the way my app was handling a system event, or something like that, that I had not be aware of, however I then made a brand new empty Unity iOS app and found the same problem:

Here are the reproduction steps:

  • Create a new Unity iOS app (turn off exit on suspend)

  • Minimise the app whilst it is running on device

  • Go to the iOS system preferences and change your language

if running from xcode the following crash occurs:

 Thread 1, Queue : com.apple.main-thread
 #0    0x370ce004 in mach_msg_trap ()
 #1    0x370ce200 in mach_msg ()
 #2    0x33e163f2 in __CFRunLoopServiceMachPort ()
 #3    0x33e150f0 in __CFRunLoopRun ()
 #4    0x33d984a4 in CFRunLoopRunSpecific ()
 #5    0x33d9836c in CFRunLoopRunInMode ()
 #6    0x33316438 in GSEventRunModal ()
 #7    0x35a8de7c in UIApplicationMain ()
 #8    0x00006994 in main at /repos/testapp/unityclient/XCode/Classes/main.mm:21

  • Maximise the app (it restarts)

I am using unity pro 3.5. Is this a known issue? Is there anything I can do to work round it or stop it from happening?

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