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Question by roamcel · Apr 10, 2012 at 04:44 PM · lightocclusionavoid

Simple shader question: let light affect all faces (remove occlusion?)

Hi all,

I am trying to learn the basics of shading and need help on the following issue:

Given a 3d object, is it possible to create a diffuse shader that doesn't occlude light?

With a normal light and 3d object, you have the following,

alt text

the dark face is away from the light.

What I need is instead that geometry doesn't occlude the light!

alt text

Sadly, with my current shader knowledge I don't even know what to start looking for, so please help!

Thanks.

dark.png (4.6 kB)
litup.png (5.8 kB)
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