• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by jackpile · Apr 10, 2012 at 08:56 PM · itweenpathjerkymovetoshakey

iTween Camera Jitter while moving on path

Bob, I must say iTween is incredible and extremely valuable and useful to developers like me. Thanks again for your hard work and essentially gifting it to the community.

However, I'm putting the finishing touches on a game I've spent a good 6-7 months on and finding that I just cannot get the camera movement to be smooth when using MoveTo() on a path. I haven't had the patience or time to create a unitypackage to replicate this for you or anyone to look at yet. I'm basically issuing MoveTo with orientToPath=true, lookTime between 0 and 1 sec, and lookAhead set to 0.01f to 0.05f.

The jitter is noticeable and badly detracts from the experience. I have tried several different things to solve this without luck, from modifying range of lookAhead, lookTime, speed, all with orientToPath=true.

This occurs both in the Mac Unity Editor as well as on the iPad (iOS 5.0, 5.1). I am still using Unity 3.4.2 before I upgrade to 3.5 after I ship.

I thought perhaps my having added rigidbodies to the Camera for collision detection might be causing the jittter, but removing those has no effect.

I hope you or someone can reflect on this problem and suggest a solution. If there is more information needed to help diagnose this, please ask and I will try to provide it. Thanks in advance for any help on this issue. I'd really like to release a beautifully panning camera motion in my game (using iTween) ASAP!

Thanks.

Comment
pajamajama

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image

Answer by superlol · Oct 26, 2012 at 05:54 PM

Hi! I've the same problem :(, did u solved it?

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by jackpile · Oct 27, 2012 at 08:58 PM

Yes, I solved it. You just need to make the Camera a child of the object that iTween moves on a path.

Comment
pajamajama

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image pajamajama · Sep 02, 2014 at 05:57 PM 0
Share

Strange. This improved it a lot.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

iTween MoveTo + Rotation? 2 Answers

Go back to first node (itween + moveto) 2 Answers

iTween, moving to a node on a path. 1 Answer

iTweens MoveTo and "path" property 7 Answers

iTween - look for new path, move to or reverse at end? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges