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Question by Magnus Wolffelt · Aug 02, 2010 at 10:05 AM · terraingraphicsshadowsartifactsflicker

Terrain flickering due to real-time shadows?

I get occasional heavy flickering on my terrain now since I turned on real-time soft shadows. Any idea what could be the cause?

For an example, look at 0:29 and onward in this video: http://www.youtube.com/watch?v=pX8Q3tKHZMU

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avatar image Acreates · May 16, 2017 at 03:43 AM 0
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I started seeing this square shadow patch out of nowhere... is my lighting corrupted?alt text

patch2.jpg (79.0 kB)

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Answer by Westland · Jan 27, 2019 at 09:22 PM

Changed my camera far clipping plane from 700000 to 100000 AND disabled shadow cascades in the Quality settings - one of them worked, not sure which one. Will keep hands away from now, now that it works...

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avatar image sewy · Jan 28, 2019 at 08:50 AM 0
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Wow, 100000 is still quite a lot - you even wont be able to see anything in 100 km (unles you are high above the ground). Disabling Shadow cascades wil hugely impact shadow quality, which might be unwanted.

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Answer by Kronnect · Jul 15, 2019 at 07:24 PM

Check your camera's near clip plane. Increase it as this is the most important factor that determines depth buffer precision. Here's a good explanation: https://www.sjbaker.org/steve/omniv/love_your_z_buffer.html

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Answer by triangle4studios · Jan 05, 2021 at 06:46 PM

If you are having issues with lighting, and its related to a created model, ensure you have selected "Generate LightMapping UV's" in the import tab.

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