• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Dec 15, 2012 at 08:59 AM by burnpsy for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by burnpsy · Apr 13, 2012 at 06:48 AM · c#nullreferenceexceptionaudiosource

NullReferenceException When Attempting To Play AudioClips

OK, basically, I was working on this code. All of the AudioClips and Texture2Ds are set in the editor, I checked. Everything is working perfectly smoothly except for lines 261 and 270, which are:

 BackgroundAudio.clip = CurrentTrack;

and

 VoiceAudio.clip = CurrentVoice;

Whenever those lines are called, I get a NullReferenceException. Here's the test file I'm having the program read for this.

I don't quite see what I'm doing wrong, since the Texture2Ds all appear perfectly fine.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Apr 13, 2012 at 07:34 AM 0
Share

I think yur pastebin account as expired.

avatar image burnpsy · Apr 13, 2012 at 08:03 AM 0
Share

Yeah, seems they deleted themselves.

To summarize, I basically declared two AudioSources under Start() and tried to set it up so I could play two sounds at once.

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by fafase · Apr 13, 2012 at 08:07 AM

Your last comment says you declared them in start. That would be your problem.

You need to declare them global and then assign them in start or drag the sound in inspector.

If you do it all in start I guess it gets destroyed on completion of the function.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image burnpsy · Apr 13, 2012 at 08:10 AM 0
Share

Some playing around revealed that this was indeed the issue. I found a workaround at the same time, so I suppose we're done here.

avatar image fafase · Apr 13, 2012 at 08:13 AM 0
Share

Indeed, you can close the question

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Fade, Then Stop all other audiosources attached to gameobject? 1 Answer

NullReferenceException: Object reference not set to an instance of an object 3 Answers

Cannot play a disabled audio source? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges