Hi!
I want to have my character with the input of "fire1" to instantiate around 5 flying daggers gameobjects(prefab) around him and then give them a x velocity, but each at a different time.
so forgive me since it would make this 2 questions.
//Insantiate a rigidbody then set the velocity
var projectile : Rigidbody;
function Update () {
// Ctrl was pressed, launch a projectile
if (Input.GetButtonDown("Fire1")) {
// Instantiate the projectile at the position and rotation of this transform
var clone : Rigidbody;
clone = Instantiate(projectile, transform.position, transform.rotation);
// Give the cloned object an initial velocity along the current
// object's Z axis
clone.velocity = transform.TransformDirection (Vector3.forward * 10);
}
}
This is the code I got from the script reference. The first question is: how can I loop the instantiate part of the code to create the 5 projectiles. The second question is: once the 5 daggers are created, how do I point to them individually?
Or would it be easier to have each of the projectiles their own script that sets their velocity?