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Question by Antti P · Apr 16, 2012 at 10:32 AM · graphicswebplayermacglitchartifacts

Mac webplayer graphic glitch

Hi!

I am having trouble with unity webplayer on mac.

Scene that works fine on windows 7 seems to behave on rather weird way when running on mac.

Here's example:example image

First I thought that it was a GPU problem, but it occurred to me that this happens on every single mac i have tried so far.

Any idea what could be causing this?

Im using Unity 3.5.

There are two cameras there, other rendering everything else but gui elements, and other rendering only gui elements on top of the other one.

Gui elements have unlit/transparent shader on them.

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jakovd
ikelaiah

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avatar image ericksson · Apr 16, 2012 at 12:57 PM 1
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Not sure what is causing it, but looks like a Mac webplayer bug. If this is a released game, please post the link to the webplayer, so I can give it a try. Also, if this is your project, submit a bug report to Unity with your project attached.

avatar image Antti P · Apr 17, 2012 at 07:00 AM 0
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Hi! I am afraid that I cannot yet show anything else in public, than these screenshots. Bug report to unity will soon be on its way.

Thanks you!

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Answer by Antti P · Apr 17, 2012 at 07:56 AM

Finally got it working. Camera that rendered gui layer had Clear flags set to "Dont clear". Selecting "Depth only" got the webplayer work on mac just like it should.

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Kiloblargh

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avatar image Kiloblargh · Apr 09, 2014 at 04:27 AM 0
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Thank you, I was getting the same issue and couldn't figure it out. I hadn't seen visual glitching like that since the time of old NES cartridges that you had to blow into and slam the lid on to get the game to start. In my case, it was my grass layer. The camera is always pointing down and there is nothing lower than the ground layer so I saw no need to clear it- but apparently having any camera set to "don't clear" will mess up the Mac webplayer.

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