Android Build has issues

I have a project that I’ve built to IOS and it runs fairly well without any issues, so I tried also building it to Android, and at first, the HUD I had doesn’t initialize, and it is horribly laggy, then I restart from the gameover menu and the HUD displays. and the lag is lessened. I’ve gone through and added compiler directives to all the IOS specific code that should be cross platform, but the problem persists. Does anyone have an idea what the problem might be?

First off, what versions of the operating systems are you using (iOS 4.3? iOS 5.0? iOS 5.1? Android 2.2? Android 2.3? Android 4.0? , etc.)?
Also, it may depend on how you are testing the apps (Simulators? Devices?).

You’re problem might have to do with the fact that iOS and Android use different languages for apps.