• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dmitri · Apr 19, 2012 at 08:13 PM · child objectcreate

Creating object as a child in group by script

Hello guys! please can some 1 help me? a need do that: if collision is detected--->create variable Gunspawn(object)into variable placespawn(hi's location in group of object(child))

var destroy :AudioClip;

private var destroyaudiosource:AudioSource;

private var isPlayingSound:boolean;

var Gunspawn: GameObject;

var placespawn: Transform;

function Start(){

 destroyaudiosource=gameObject.AddComponent(AudioSource);
 destroyaudiosource.clip=destroy;
 destroyaudiosource.loop=false;
 destroyaudiosource.volume=1.0;

}

function OnCollisionEnter(Gun : Collision){

  if (Gun.gameObject.tag == "gun") {

  isPlayingSound=true;

  destroyaudiosource.Play();

  //Destroy (gameObject);    

  please help me what i need to write here for creating existed object in group as chil?

}

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by rutter · Apr 19, 2012 at 08:16 PM

You can make one GameObject a child of another GameObject by setting its `transform.parent` property. The page I just linked has a few simple examples. Is that what you're looking for?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Dmitri · Apr 19, 2012 at 10:28 PM

Yes its work! thx you verry much!!! but it write a problem (NullReferenceException: Object reference not set to an instance of an object)

if some 1 need to do what i write in description script need to be like that: function OnCollisionEnter(Gun : Collision){

  function OnCollisionEnter(Gun : Collision){
 
  if (Gun.gameObject.tag == "gun") {

  GunpositionTransform.parent=transform;
 
  GunpositionTransform.localPosition = Vector3(-3.122956,-0.01368039,0.04606679);

}

} //vector3(set your position where you wonna place that child axis xyz)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

Material doesn't have a color property '_Color' 4 Answers

how to create a popping out object ? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges