• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AntFitch · Apr 20, 2012 at 07:16 PM · resolutionwindowsipadblurryfuzzy

Blurry on iPad but not Standalone

I'm having a problem getting images not to look fuzzy on both iPad and Web. The same images look great on Win and Mac. Does anyone know what could be going wrong?

alt text

Sprites are stored in a image that is 256x256 with these settings:

alt text

The shader for the image uses these settings:

alt text

I've got an orthographic camera set up to display 1024x768:

alt text

In PlayerSettings for iOS I have the following settings:

alt text

I have a feeling that I'm missing something simple. Anyone see what it is?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dibonaj · Apr 20, 2012 at 07:30 PM 1
Share

When you go to Edit - Project Settings - Quality are they all set to the same level of quality?

avatar image AntFitch · Apr 20, 2012 at 09:24 PM 0
Share

Thank you for the tip! I didn't realize there was a setting there.

avatar image AntFitch · Apr 21, 2012 at 04:53 PM 0
Share

The problem was with my image settings. The fix below made quality on iPad, iPhone, Android, and Web look great. This is how I fixed it: Texture Type: Advanced, $$anonymous$$ip $$anonymous$$aps: Off, Format: Automatic Truecolor

3 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by AntFitch · Apr 20, 2012 at 09:40 PM

I figured it out. To help anyone else with the problem, I've attached screens of what worked for me. It turns out it was my image import settings. I suspect some of these settings aren't ideal for MB size, but they're a good place to start.

These settings gave me nice clean graphics on PC, Mac, Web, and iPad. I've not tested it on other platforms yet:

alt text


image-settings-ipad.jpg (53.8 kB)
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ChaosLight · May 09, 2015 at 03:11 PM 0
Share

for me setting the default format to truecolor did the trick, thank you.

avatar image
0

Answer by Tricko · Apr 20, 2012 at 09:40 PM

From my experience, iOS projects seem to default to using the lowest quality setting level that's defined, and the standard one will use half resolution textures unless you edit it, or force a different quality level to be used.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by umair_hassan1991 · Feb 28, 2019 at 11:38 AM

I was able to fix it by going into the Atlas texture made by NGUI and unchecking the option of "Generate Mip Maps"

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity does not change the size of the window 0 Answers

Blurry windows / tabs / workspaces in the editor 3 Answers

Huge Texture Not Keeping Resolution 1 Answer

ipad resolution issue 0 Answers

Game View too small to fit iPad preview (on 13" Macbook) 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges