• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Undies · Aug 06, 2010 at 03:56 PM · cloneinstantiationrotating

Rotating a clone on Instantiation

I've got a prefab 'girl1' and I can instantiate a clone of the prefab in a certain position where it is later destroyed.

The prefab is then instantiated again, but in a different position, and so on quite a few times.

On the first instantiation, the clone is in the correct position, and the clones are also in the correct location on subsequent instantiation.

My problem is this, on subsequent instantiations, as well as being in the correct location I also want to rotate the clone.

I know how to locate the clone, but how do I also rotate it.

The bit of code where I destroy the previous clone and instantiate another one is as follows, and it all works Ok except for rotation:

Destroy (GameObject.Find("girl1(Clone)"));
Instantiate (girl1,  Vector3 (30,177.3223,2.542483),Quaternion.identity);

What do I need to add to change the rotation, for example to 90, 180, 0, ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
7
Best Answer

Answer by Eric5h5 · Aug 06, 2010 at 05:13 PM

Use Quaternion.Euler:

Instantiate(girl1, Vector3(30, 177.3223, 2.542483), Quaternion.Euler(90, 180, 0));
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
3
Best Answer

Answer by spinaljack · Aug 06, 2010 at 04:51 PM

var rotation : Quaternion = Quaternion.identity; rotation.eulerAnlges = Vector3(90,180,0);

Instantiate(girl1, Vector3 (30,177.3223,2.542483),rotation);

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Undies · Aug 06, 2010 at 05:03 PM 0
Share

Excellent. Wotks a treat. Thanks very much spinaljack. $$anonymous$$uch appreciated.

avatar image spinaljack · Aug 06, 2010 at 06:53 PM 0
Share

mark the question as answered please

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

scripts gets disabled when the prefab is instantiated 1 Answer

Cloning Objects with Instantiate() - variables/references for added Components not stored? 3 Answers

Always rotating an object to a set angle? 0 Answers

Always turning left in Unity games 0 Answers

Inverse Rotation in Child Object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges