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Question by Nahoyman78 · Apr 22, 2012 at 04:10 PM · c#errorrpgxp

Getting XP Script Help

Hi Guys :) I have a Problem. I have a script that shall give the Player XP when the Enemy Dies. but it doesn't give any XP. Any Solutions :)? SCRIPT:

using UnityEngine; using System.Collections;

public class EnemyHealth : MonoBehaviour { public int maxHealth; public int curHealth; public int giveXP; public GameObject destroy;

 // Use t$$anonymous$$s for initialization
 void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     AddjustCurrentHealth(0);
 }
 
 public void AddjustCurrentHealth(int adj) {
     curHealth += adj;
     
     if(curHealth <= 0)
         Die();
     
     if(curHealth > maxHealth)
         curHealth = maxHealth;
     
     if(maxHealth < 1)
         maxHealth = 1;
     
 }
 
 public void Die () {
     Stats st = (Stats)GetComponent("Stats");
     st.XP += giveXP;
     curHealth = 0;
     Destroy(destroy);
 }

}

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avatar image Nahoyman78 · Apr 22, 2012 at 04:26 PM 0
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Please :)?

avatar image Nahoyman78 · Apr 22, 2012 at 04:34 PM 0
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Bump... No one answers :(

avatar image Artifacta · Apr 22, 2012 at 05:35 PM 0
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I'm trying to understand here. The stats script is also on the enemy game object, and the player get the xp from the stats script on the enemy game object?

Correct?

avatar image Nahoyman78 · Apr 22, 2012 at 05:44 PM 0
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Already did it. No help needed more :)

avatar image raoz · Apr 22, 2012 at 05:45 PM 0
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You know, you should make stats a static class, than you wouldn't have to worry about accessing it's instance but access it's properties directly via the class like this:

Stats.xp += givexp;

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Answer by fafase · Apr 22, 2012 at 05:49 PM

You could simply put on the enemy

 function Start(){
   var player = GameObject.Find("Player");
   stats : Stats = player.GetComponent("Stats");}
 
 function Update(){
   if(dies)
     stats.exp+=100;
 }

Or as your exp is a single value, you can use static

on the player Stats.js

 static var exp;


on the enemy

 function Update(){
   if(dies)
     Stats.exp +=100;}
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Answer by Artifacta · Apr 22, 2012 at 09:39 PM

So I guess your player has the stats script on $$anonymous$$m?

Try

 Stats st = Gmeobject.Find("Player").GetComponent<Stats>();
 
 st.XP += giveXP;
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