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Question by mkgnzlz · Aug 06, 2010 at 08:18 PM · 3dtextfpsfollow

3D Text to follow FPS

I added some 3D text over an object. I want the text to follow the FPS. I added the following to the 3D Text:

var target : Transform;

function Update () { if (target) { transform.LookAt(target); } }

And on the target var I added the FPS.

The 3D text follows the FPS Ok, but the text is 180 degrees out. How do I get the 3D Text to flip 180 degrees so that it faces the FPS?

thnx

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Answer by Mike 3 · Aug 06, 2010 at 08:21 PM

Try this:

if (target)
{
    transform.rotation = target.rotation;
}

Instead of looking at the fps object, it'll look in the same directionas it, so should always look right from the camera

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avatar image mkgnzlz · Aug 06, 2010 at 08:25 PM 0
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That works like a champ. Sorry, newbie... $$anonymous$$akes sense! Thanks!

avatar image Mike 3 · Aug 06, 2010 at 08:42 PM 0
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You're welcome, though please mark the answer as solved so it doesn't pop up on the front page once a week :D

avatar image e-bonneville · Aug 06, 2010 at 09:21 PM 0
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and so you get the rep... ;)

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